الاثنين، 12 مارس، 2012

Call of Paper: 18th International Conference on Virtual Systems and Multimedia, Politecnico di Milano, Milan, Italy, 2-5 September 2012

 

18th International Conference on Virtual Systems and Multimedia

Virtual Systems in the Information Society
Politecnico di Milano, Milan, Italy, 2-5 September 2012

 http://www.vsmm2012.org/

The International Conference on Virtual Systems and Multimedia (VSMM), technically co-sponsored by IEEE for the last two editions, is the premier forum for the presentation of research on 3D acquisition, multimedia visualization, interaction technologies and their applications. Known for its multidisciplinary approach, VSMM has become a bridge between technology, art, history, science and engineering. Held annually since 1995 (excepting 2011 when the Egyptian conference was cancelled for public safety reasons), VSMM2012 will be the 18th gathering of the VSMM Society.
As the "Information Society" has matured, interaction with digital worlds through virtual systems and multimedia is finally reaching everyday users. The last few years have witnessed a dramatic growth in 3D "consumer" technology (from stereoscopic television to 3D interaction devices for videogames and from 3D gesture control for tablet computers to augmented reality on smartphones), together with a progressive increase in broadband digital infrastructure. Virtual and augmented reality technologies, once the domain of elite laboratories, are now commonplace. From cultural heritage, where 3D content is today almost a requirement, to medicine, the arts, film, and games, quick and accurate 3D content generation and its remote manipulations is increasingly important.  What is next?  Will virtual visits supplant actual tourism, or will the virtual create greater need to see the real?  How will ubiquitous 3D change everyday life?
VSMM2012 focuses on "Virtual Systems in the Information Society" and will bring together leaders from across the globe in the fields of engineering, culture, the arts, and the human sciences, to present, discuss, and debate the latest developments in virtual systems and multimedia.  Four main tracks are offered, two oriented to technological developments (3D Content Development and Visualization & Interaction), and two to application-oriented research (Cultural Heritage and VSMM, Art, & Society), as specified in the call for participation.


Call for Participation


Scope and Topics

The 18th International Conference on Virtual Systems and Multimedia (VSMM 2012) is dedicated to address the challenges in the areas of 3D acquisition and modeling, virtual visualization and interaction, multimedia and their applications.
Authors are solicited to contribute to the Conference by submitting articles that illustrate research results, projects and experiences that describe significant advances in the following subjects, organized in four main tracks, two oriented to technological developments, and two to application oriented researches. Topics include, but are not limited to, those listed below.
Technological tracks
Application oriented tracks
1 - 3D Content Development
Photogrammetry and Computer Vision
Active range sensors (laser, white light)
Remote sensing
GNSS (GPS, GLONASS, Galileo)
Motion Tracking
Body scanning
Low-cost 3D devices for gaming
Range sensors based 3D modeling
Images based 3D modeling
CAD based 3D reconstructions
Building Information Modeling (BIM)
Visual simulation of materials
Virtual GIS
3 - Cultural Heritage
Virtual Documentation
3D Repositories
Linking 3D to information systems
Virtualizing of world heritage properties
Preventive Conservation
Virtual models based restoration
Virtual Archaeology
Virtual Museums
Virtual Exhibitions
Multimedia valorization of CH sites
Serious Games in Cultural Heritage
2 - Advances in VR Technologies
Computer Graphics
Local/remote rendering
Active/passive stereo displays
Immersive displays
Merging of real and virtual worlds (mixed/augmented reality, augmented virtuality)
Virtualization of other senses (Touch, Taste, Smell, Sound)
Haptic interaction
Multimodal interaction
Distributed VR
4 - VSMM, Art, and Society
Virtual storytelling
Simulation based training
VR & Learning Theories
Collaborative research and embodyment
Visualization of energy
Videogaming evolution
Digital Art
Digital live performances
Cultural Analytics
Digital Humanities
Design
Retail applications
Industrial applications
Biomedical applications
Forensics

Papers

Prospective authors are invited to submit technical or application papers. Papers should describe original and unpublished work on the topics of the conference and must be written in English. The papers must be formatted in IEEE double column, single space format. The length must not exceed 4 pages for short papers and 8 pages for long papers (including figures, tables and references). Authors are invited to present a non-mandatory abstract two weeks in advance of the paper submission in order to make smoother the revision process through a selection of the most suitable reviewers.

Demos

Prospective authors are invited to submit technical or application Demos. A 2m x 2m booth will be assigned to each demo for the duration of the whole conference. A description of the demo will be published on the proceedings as short paper, and a short presentation will be given in a specific session.

Workshops

Workshops will be held on the first three days of the conference. A brief proposal (up to 2 pages) should be submitted to the Workshop chair within March 9th, 2012. Proposals for Workshops must include a title, an outline of the Workshop and its motivations, a short description of the material to be covered, contacts information including: name; affiliation; email; mailing address and a two pages CV for each presenter.

Special Sessions

Special sessions proposals could be submitted to the Technical Program chair. Proposal for Special Sessions must include a topical title, rationale, session outline, contact information for the session chair(s) and authors who have agreed to present a paper in the session, with a tentative title and short abstract (3000 chars max) for each paper.

Submission

Papers, Demos, Workshops and Special Sessions will be accepted only by electronic submission through this site

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